There seems to be a bit of controversy brewing thanks to
Nintendo, and it's not
their recent economic situation. Nintendo has a game
called Tomodachi Life for the 3DS which is partly about building character
relationships. The original version in Japan did not allow for same sex
relationships to be developed, so when Nintendo decided to localize the game to
the US, a group of gamers decided to create a proposal to request that Nintendo
allow for same sex marriage. Nintendo's response was as follows:
"Nintendo never intended to make any
form of social commentary with the launch of Tomodachi Life. The relationship
options in the game represent a playful alternate world rather than a real-life
simulation. We hope that all of our fans will see that 'Tomodachi Life' was
intended to be a whimsical and quirky game, and that we were absolutely not
trying to provide social commentary.
The ability for same-sex relationships
to occur in the game was not part of the original game that launched in Japan,
and that game is made up of the same code that was used to localize it for
other regions outside of Japan."
Now, their response on social commentary, it seems to me, is
complete hogwash. Whether the game is set in a "playful alternate
life" or not, games that focus on building relationships (and games in
general) make social commentaries, whether intended or not. The fact that the
game does not allow same sex marriages is in itself a social commentary. It may
not be representative of the company's position on the issue (if it has any) or
even of the developers' stance. It may be that it is simply a response to the
markets. However, this does not mean that the game does not make a statement in
the issue, because when taken as an individual text itself, it does. That first
section of Nintendo's answer is both out of touch and unnecessary.
From a culture / society perspective, it is
simply wrong.
However, from a technical perspective, Nintendo may have a
point. I have seen too many comments saying that all Nintendo has to do is
change a variable from "not marry" to "marry", when this is
not the case. These comments don't take into account how coding and game
development actually work. My purpose in writing this is not to defend
Nintendo, as much to explain a process. In that spirit, let me first explain
what would actually have to be done as far as the game's design, then give some
simple examples of code. I will then conclude with an opinion of what Nintendo
should do.