I have had a love-hate relationship with Fabula Nova
Crystallis (the Final Fantasy XIII series) since the first title was released.
The battle system was superb (perhaps one of the best in any JRPG) and the
overall story was "good enough", but the way in which the story was
delivered left a lot to be desired, there wasn't enough character development,
and the world felt like a nothing more than a long corridor. Final Fantasy
XIII-2 was more enjoyable. It kept the great battle system, threw in a
nonsensical yet scientifically sound story (see Everett's Many Worlds
interpretation of quantum physics), and characters were treated more
respectfully than they had in the previous title. The most recent iteration,
Final Fantasy: Lightning Returns, rewards the faithful to the series with what
is inarguable not only the worst title in the Fabula Nova Crystallis saga, but
possibly the worst Final Fantasy title in existence with the exception of that
wonderful iPad thing Final Fantasy: All the Bravest.
Showing posts with label final fantasy lightning returns. Show all posts
Showing posts with label final fantasy lightning returns. Show all posts
Saturday, May 3, 2014
Some Random Thoughts on why Final Fantasy: Lightning Returns Doesn't Meet Expectations.
This is a sister post to some random thoughts on Open Worlds that I put up on my page <ON STUFF>, and a basic sort of freewriting of ideas for a longer piece reflecting on the nature of design in RPGs.
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