Saturday, May 3, 2014

Some Random Thoughts on why Final Fantasy: Lightning Returns Doesn't Meet Expectations.

This is a sister post to some random thoughts on Open Worlds that I put up on my page <ON STUFF>, and a basic sort of freewriting of ideas for a longer piece reflecting on the nature of design in RPGs.



I have had a love-hate relationship with Fabula Nova Crystallis (the Final Fantasy XIII series) since the first title was released. The battle system was superb (perhaps one of the best in any JRPG) and the overall story was "good enough", but the way in which the story was delivered left a lot to be desired, there wasn't enough character development, and the world felt like a nothing more than a long corridor. Final Fantasy XIII-2 was more enjoyable. It kept the great battle system, threw in a nonsensical yet scientifically sound story (see Everett's Many Worlds interpretation of quantum physics), and characters were treated more respectfully than they had in the previous title. The most recent iteration, Final Fantasy: Lightning Returns, rewards the faithful to the series with what is inarguable not only the worst title in the Fabula Nova Crystallis saga, but possibly the worst Final Fantasy title in existence with the exception of that wonderful iPad thing Final Fantasy: All the Bravest. 


Final Fantasy: Lightning Returns, opens up with a sequence in the city of Yusnaan. The world is ending as a mist-like dark substance called Chaos consumes more of the world and its residents. In Yusnaan, Snow, one of the main characters in the first title and a solid secondary character in the second title, is presiding over a never-ending festivity. People are dancing and eating their pains away at the end of the world, and Snow - The Patron - is the one who lords over them all. This is when Lightning, the protagonist of the first title and a secondary character in the second title, comes in. She walks into Snow's palace and begins collecting the souls of those present.  Lightning, it is explained, has been chosen by God as the Savior. Her mission is to save people by collect as many souls as she can so that she can bring them with her to the new world that God is creating. And she wants to save Snow. 

Snow doesn't see eye to eye with Lightning, so he fights her. This leads to a chase through the palace, where at the end Snow reveals that his soul has been consumed by the chaos. He walks into a swirling vortex of the dark mist and disappears. When Lightning tries to follow, she is confronted by a girl called Lumina. She teases Lightning, says that she is "not one of God's regular lackeys", and unleashes a beast to destroy the Savior. By the time Lightning takes care of the beast, the palace is on high alert and she is forced to flee. 

This is the story premise as presented in the opening moments of the game. it has the makings of a great story. It has a sinner who has been redeemed and reborn as Savior and Chosen of God and a formerly optimistic hero who always saw the best in people who has been consumed by darkness and succumbed to sin. The fact that they knew each other and that Snow was set to marry Lightning's sister, Serah, adds to the drama. Finally, it had a manipulative mysterious figure bent on stopping God's Savior. If Square-Enix had followed design techniques that it has used in the previous Final Fantasy titles, it would have been a marvelous story. 

However, for this title, they throw everything out the window to try new stuff, and it ruins the premise of the narrative and the game experience.

Once Lightning escapes from the palace, she is transported to "The Ark", a moon created by God to serve as Lightning's home base. There, Hope (a character who everyone hates) tells Lightning that she needs to save as many souls as she can, and sends her on her way to save everyone. The game then gives players an open world. In this open world, Lightning gets to run around running errands for people. She can do things like hunt goblins and listen to their stories. Doing these meaningless errands, apparently, is what saves people. Never mind that she has the power to forcefully take the souls of people, as shown in the introduction, instead she decides to nonchalantly help them with their daily tasks. One such example (one of the most tedious ones) can be seen in the city of Luxerion, where a city employee asks Lightning to check that all the clocks in the city are in working order. Why does God's Savior need to do this? To "save the soul of the person". Nearly every single side quest / board request takes away from the urgency presented in the introduction. The world is ending! You need to save souls! You do it by finding a book they lost.

What?

But these are side quests. What of the main quest line? Because of the open world, the main story suffers as well. The story that started out so magnificently with Lightning chasing Snow is quickly put on the back burner. Lightning is asked to investigate a string of mysterious murders taking place in a neighboring city. The murders are linked to some fanatic order who worships - ironically - the Goddess of Death, Etro. Those who played Final Fantasy XIII-2 will remember the name, as it was the name of the goddess who chose Lightning as her champion. 

Because the world is open, rather than having one main quest, the game presents players with five main quests. The first one is the string of murders. Another quest involves the player helping Sahz recover his son's soul fragments, while a third quest has the player joining a bandit group to find a lost relic. A fourth main quest has the player going into the Shrine of Etro to fight Caius, the main antagonist of Final Fantasy XIII-2 and the second Final Fantasy enemy to destroy the world. 

And what about Snow and Lumina? 

At any point during the time given to the player (did I mention the game has a time limit?) Lightning can return to Yusnaan to fight Snow. Meanwhile, Lumina just randomly pops in and out while Lightning is fetching sunglasses for some lovesick guy with a crush on a street performer.
What do these five "main" quests have to do with each other? Not much, really. Are they related in any way to Lightning's purpose of saving souls? Only loosely. The way in which it is explained, the people who Lightning helps in these five main quests - Noel Kreiss, Snow Villers, Sazh Katzroy, Caius Ballard, and Oerba Yun Fang, have some sort of massive internal conflict that must be resolved before the world ends. 

Certainly, their concerns and problems are more important than those of the NPCs giving Lightning side quests. Helping someone to cope with the burden of protecting the world for five centuries (Snow) or being enslaved to the will of a thousand minds while being unable to either die or be saved (Caius) certainly seems more pressing and relevant than having to buy some drunk guy a fancy bottle of rum (side quest in Yusnaan) or having to find a lost ball for a kid (side quest in Luxerion), but from the updated premise of the game (go out there and fetch souls) they are really no different.
By setting the game in an open world, what could have been an epic story (I use the term 'epic' here in the literary sense) becomes at best a thin veneer used to mask what is, essentially, a series of fetch quests. 

Hey, at least the battle system still rocks.

No comments:

Post a Comment