In my other posts from today I talk about how Watchdogs is not racist and how Watchdogs is definitely not racist. However, what Watchdogs
is is, is a mirror that lets players look into themselves and analyze their
hidden biases. How? By using the
profiler to create NPC identities.
No doubt we have all seen articles talking about howuncomfortable some players felt when killing NPCs in Watchdogs. Why is this?
Before Watchdogs, in games like GTA V, players also get to kill random NPCs at
their leisure. Those NPCs, however, were faceless to the player. Players would
see a character model with no individual qualities. To the player, the NPCs
were inconsequential. And so, as inconsequential beings who populate a space
designated for the player, players see these NPCs as nothing more than playthings.
In Watchdogs, however, NPCs have an identity.
