Showing posts with label watchdogs. Show all posts
Showing posts with label watchdogs. Show all posts

Friday, June 6, 2014

Watchdogs and the Self



In my other posts from today I talk about how Watchdogs is not racist and how Watchdogs is definitely not racist. However, what Watchdogs is is, is a mirror that lets players look into themselves and analyze their hidden biases.  How? By using the profiler to create NPC identities.

No doubt we have all seen articles talking about howuncomfortable some players felt when killing NPCs in Watchdogs. Why is this? Before Watchdogs, in games like GTA V, players also get to kill random NPCs at their leisure. Those NPCs, however, were faceless to the player. Players would see a character model with no individual qualities. To the player, the NPCs were inconsequential. And so, as inconsequential beings who populate a space designated for the player, players see these NPCs as nothing more than playthings. In Watchdogs, however, NPCs have an identity.